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Launch Ten · Project 02 · Live build launching Q3 2026

Moonshot
Night Golf.

The second Launch Ten project: from an early event idea to a distinctive brand, a complete marketing experience and a playable digital product prototype.

Moonshot Night Golf illuminated experience across desktop and mobile

The client brief

Turn an idea into
something testable.

The client brought an early idea for a night-golf event. My role was to shape it into a coherent commercial proposition that potential players and golf-club partners could understand—and a tangible product the format could be tested through.

I defined the experience, developed the Moonshot brand world, designed and built the customer-facing website, and created the first interactive version of the game layer.

The strategy, brand, marketing experience and working prototype are complete. The live build is scheduled to launch in Q3 2026, with confirmed venue operations, ticketing and production scoring introduced in the appropriate launch phases.

What I designed and built

01

Positioning and identity

A clear audience, proposition and visual world for a new kind of social golf experience.

02

Marketing website

A responsive eleven-route experience for players, groups and potential golf-club partners.

03

Playable prototype

Six digital missions, a mocked team dashboard and an interactive live-leaderboard concept.

04

Lead system

Player waitlists and club enquiries captured securely for the client to develop launch demand.

My role

One partner from definition to working prototype.

Commercial proposition and audience

Product definition and roadmap

Naming, identity and art direction

Customer and venue-partner journeys

Responsive UX and interface design

Full-stack Next.js development

Mission and scoring prototype

Supabase-backed lead capture

A focused product idea

What opportunity could you make tangible?

Tell me about it →